Your Elements
The Metaphysical Circle of Elements consists of two Intervals - Yellow and Orange, of four Elements each.
Humans of the Yellow Interval originate from the Continent located South-West from the biggest Continent of this Planet, that together with the smallest, Island-resembling Continent is home to Humans of the Orange Interval.
Additionally to the Interval Head Element on "Root" Level, Humans commonly do possess Elements on "Stem" Level, in rare Cases multiple Elements and even Elements of the other Interval.
In order to identify the first Element on "Stem" Level, either see "Associated Landscape Feature" for the Yellow Interval or for the Orange Interval and its home Continents, East for Orange, Element of Flow, North-West for Blue, Element of Metalevel, South for Green, Element of Reference and the small Island Continent South-East for Magenta, Element of Magnetism.
The main Difference between Humans of the Intervals is that Humans of the Yellow Interval do resorb solid Nutrition (Minerals and Vitamins) better while Humans of the Orange Interval would resorb liquid Nutrition (Fatty Acids and Aetheric Oils) better.
High Values of single Character Attributes of not already possessed Elements are common, even Character Attributes of the other Interval, also there are many Ways to obtain additional Elements, what is easily achievable during ones Lifetime - a Machine that can extend a Humans Lifespan to Immortality makes that possible, this Machine already has been invented and built and soon will be available to all of the Human Population.
Humans of the Yellow Interval originate from the Continent located South-West from the biggest Continent of this Planet, that together with the smallest, Island-resembling Continent is home to Humans of the Orange Interval.
Additionally to the Interval Head Element on "Root" Level, Humans commonly do possess Elements on "Stem" Level, in rare Cases multiple Elements and even Elements of the other Interval.
In order to identify the first Element on "Stem" Level, either see "Associated Landscape Feature" for the Yellow Interval or for the Orange Interval and its home Continents, East for Orange, Element of Flow, North-West for Blue, Element of Metalevel, South for Green, Element of Reference and the small Island Continent South-East for Magenta, Element of Magnetism.
The main Difference between Humans of the Intervals is that Humans of the Yellow Interval do resorb solid Nutrition (Minerals and Vitamins) better while Humans of the Orange Interval would resorb liquid Nutrition (Fatty Acids and Aetheric Oils) better.
High Values of single Character Attributes of not already possessed Elements are common, even Character Attributes of the other Interval, also there are many Ways to obtain additional Elements, what is easily achievable during ones Lifetime - a Machine that can extend a Humans Lifespan to Immortality makes that possible, this Machine already has been invented and built and soon will be available to all of the Human Population.
Possessing a Metaphysical Element in Form of DNA means primarily that all of the Four associated Character Attributes possess higher Values than Character Attributes of not already possessed Elements, what explicitly also means that Obtainment of Elements is achieved through raising all of the Four Attributes of an Element equal to the Average of already owned ones. The Difference of Character Values between the first Element of a Human and those not already obtained is significantly higher if it is the Interval Head Element, possessed both on a "Root" and "Stem" Level.
All Metaphysical Elements as DNA do include specific, unique Features more or less related to associated Character Values, for Instance
"Element of Magnetism", of which Character Values would grow simultaneously with Character Values of other Elements (even if not possessing the Element entirely), "Element of Relation" that would possess three Depth Ranks, that would grow with each additionally obtained Element or "Element of Reference", that includes partial Protection from Poisons and together with "Element of Magnetism" the Capability of Profiting from Poisons without Harm, notably through the associated Character Attribute "Luck", that also is responsible for DNA Stability.
There are many Ways to obtain additional Elements, ranging from Potions brewed in Liquid Alchemy to magical Machines (see Magical Engineering) that can be used to alter DNA compromise-free, permanently, without any Predisposition or Skill.
Character Attributes of each Element, Perks related to Acquisition of Character Attribute Statistics and reaching Altitude Exponents, Spellcasting Ranks for all Metaphysical Elements are as following:
1. Element of Relation: Accelerated Acquisition of Statistics of the
Orange Interval; Depth Increase by each additional Possessed Element, from 1 on;
Guaranteed Access to Apprentice Rank Spellcasting and each consecutive Progression Level with each additionally acquired Element, 1 of 2 quickest Ways to reach 4th Altitude Exponent
Intuition: "Multiple-Choice" Questions without additional Information; Non-Binary Mathematics, Aspirant & Adept Rank Spellcasting Efficiency,
Requirement of Master Rank Spellcasting
Confusion Immunity: Morale, General "Mental Endurance", Recognition of Confusion Patterns
Speed: Physical Movement Speed without Momentum Loss
Balance: Physical Balance and Maintenance of a normal Amplitude-to- Power Ratio of Working Charge, Radioactivity Immunity
2. Element of Metalevel: Accelerated Acquisition of Statistics associated with the Adjacent Elements of Relation and Connection, 1 of 2 quickest Ways to reach 4th Altitude Exponent
Completion: Estimation of a close Result without additional Information, Addition of fitting Subjects to an existing Set, General Spellcasting Efficiency
Mental Consistence: Reciprocal Distribution of Brain and Nervous System Functions, Ability to Cast Spells with all Body Parts, Disturbance Immunity
Force per Volume: Application of Force based on Addressing of Volume
Constitution: Transformation of Active Physical Statistics into a Passive Result
3. Element of Connection: Accelerated Acquisition of Statistics of the Yellow Interval, 1 of 2 quickest Ways to reach 3rd Altitude Exponent
Mathematical Intelligence: Interpolation, Extrapolation, Spellcasting School of Constructio Efficiency
Observance: Understanding of Mental Functions and Transformation into a Physical Result
Agility: Flexibility, "Great Scale Dexterity"
Endurance: Maintenance of constant Physical Performance
4. Element of Reference: Accelerated Acquisition of any Statistics, 1 of 2 quickest Ways to reach 2nd Altitude Exponent
Developement: Derivation, Iteration, Spell Complexicity
Scholarship: Segregation by Priority, Learning, Language, Science & System Recognition, Mana Efficiency
Speechcraft: Control of Verbal Expression
Adaptation: Acquisition of Statistics from Experience, Wound Healing, Undesired Mutation Immunity ("spendable")
5. Element of Matter: Accelerated Acquisition of Yellow Interval Statistics and Statistics associated with the Element of Reference
Base Intelligence: Ordering, Comparison, Willpower
Permanent Memory: Storage of Information, Mana, "Spellcasting Endurance"
Force per Mass: Application of Force based on Addressing of Mass
Damage Immunity: Immunity to Physical Damage
6. Element of Flow: Accelerated Acquisition of Orange Interval Statistics and the Element of Context
Flow Control: Dynamic Tasks, Non-Binary Mathematics, Alternating Different Spells
Time Assignment: Time Assignment of Information, Time Perception, Motion Prediction, Wisdom, Mana Efficiency
Dexterity: Hand Control (& Feet)
Sportivity: Physical Fitness, Sneaking
7. Element of Context: Accelerated Acquisition of Statistics Associated with the Element of Context and the Element of Relation, 1 of 2 quickest Ways to reach 2nd Altitude Exponent
Precision: Mental Precision, Spell Initialization
Temporary Memory: Length of a single Though Process, Multitasking, Mana Efficiency
Multitasking: Efficiency of Observation of Hand Position during Action
Activity: Efficiency of Vital Functions
8. Element of Magnetism: Accelerated Acquisition of Any Statistics other than Statistics associated with Element of Magnetism; Acquisition of Statistics of other Elements when Acquiring Statistics of
Element of Magnetism. 1 of 2 quickest Ways to reach 3rd Altitude Exponent
Charisma: Utilization Ability of Body-Own Radiation (Including Thinking, Spell Triggering and active Radiation Utilization), Active Understanding, Effortless Spellcasting
Luck: DNA Stability, Fear Immunity, Confidence, Passive Influence, Fluid Alternating different Spells
Magnetism: Utilization of Superpowers & Superpower Magnitude
Beauty: Visual Appeal, observably exhibited according to Guidelines of the Planet System during Acquisition, Undesired Mutation Immunity ("spendable")
Other than that, there are many other Elemental DNA Perks resulting from Element Combinations or simply related to different Subjects than Acquisition of Character Attribute Statistics, as exemplified by the Section "Spellcasting Proficiencies" of each Metaphysical Element; many Character Attributes also include hidden Functions, either only active if possessing the Element, a high enough Value or simply possess a secondary Name, as
Base Intelligence that can be referred to as "Willpower", Time Assignment as "Wisdom" and each Intelligence-related Attribute simply having additionally a different Function when using 1st Altitude Exponent than in Spellcasting. This Phenomenon is related to a hidden Meta-Association of the Element of Reference, "Layers".